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Does size scaling affect collison checks

Hi everyone,

I am currently working on a universe simulator I am using a single point light a the source of light for the star. The problem I am getting is point light radius has a limit and stops at a point.

https://answers.unrealengine.com/questions/137281/some-advance-questions-about-pointlight.html

I have asked it in answerhub. So I want to ask if if scale size of everything in game too low then will there be any problem relating to collisions or any relating thing?