Does setting the Simulate Physics option for a component over-ride a Projectile Movement Component within the same blueprint?
I have a blueprint with a Projectile Movement Component as a Static Mesh that is set to Simulate Physics. The Projectile Movement Component has Constrain To Plane Normal with Z set to 1.0 (the others set to 0.0); this should constrain the object to the X and Y planes. The rebound of the static mesh is causing the Z value to increase or decrease which should not happen. I can only see this visually from the gameplay as the co-ords of the actor in the PIE do not represent the location of the actor; which would be good to be able to determine.