I’m getting build errors for iOS builds with the Simplygon plugin. Does it work for iOS?
To my knowledge Simplygon does not currently work in UE4. What I did for my project was to make my LODs externally (using Simplygon for Maya) then just import them into Maya. Not quite as convenient but it does work.
Thanks, I actually solved this by turning the plugin off when compiling for iOS. The LOD’s still show up in the packaged game.
That’s weird, it should be an editor-only plugin. Did they not compile it for Mac?
I know that they were likely going to pull support for it out of the engine source due to Simplygon being acquired.