I’m tryint to set a Timer in my Editor Utility Widget, that would work in PIE. When I launch the game and check breakpoints, the ‘Set Timer by Event’ node gets called but it doesn’t create the timer (the Return Value is empty). What might be wrong?

I’m tryint to set a Timer in my Editor Utility Widget, that would work in PIE. When I launch the game and check breakpoints, the ‘Set Timer by Event’ node gets called but it doesn’t create the timer (the Return Value is empty). What might be wrong?
