Does 'Set Timer by Event' not work in 'Editor Utility Widget'?

I’m tryint to set a Timer in my Editor Utility Widget, that would work in PIE. When I launch the game and check breakpoints, the ‘Set Timer by Event’ node gets called but it doesn’t create the timer (the Return Value is empty). What might be wrong?
obraz

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I get the same issue, that was because “Runtime” was not check.

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