Does Set Global Time Dilation affect performances?

I’m making a sidescroller runner and would like to increase the speed of the game. I know of global time dilation, but is it the best way to do it performancewise or is there a better way?

No, but it may effect accuracy in you speed up too much. All time dilation do is modifying delta time in ticks fooling code that frames being rendered in different frame rate then in reality is and effectively changing speed of the game. But game is still processed and rendered in same rate just with different time flow values, so it should not effect profermence at all.

Speeding up increases the delta time that means calculation will be done in lower rate reticently to game progression means there will be less time to process state in specific areas will be less processed and things may glitch out. But same things can happening with speeding up single actor, only difference is global time dilation will speed up all actors.

Oh I understand. A loss of accuracy is not desirable in my case so I think that I’ll increase the walking speed of my pawn and adjust jump height and all the mechanics according to it. Thanks for the quick and precise answer! :smiley: