Hello,
I have set up a level to make icons from a lot of blueprints. I am spawning them from the code, at runtime, from the level event graph. However, SceneCapture2D is not capturing anything. And evenmore if I add manually one of those bluprints to the level then SceneCapture2D does correctly capture it in the image.
Of course, the blueprints are spaning correctly, I mean, I can see them in the world outliner.
Where can I start to look at?