Does rotation on Play Sound at Location actually change anything?

I was just wondering, does the rotation on the play sound at location blueprint node actually change the sound? Like does the sound actually have a direction to it? Or is it just a sphere outwards, so rotation doesn’t actually do anything.

Well, turns out that it does, depends on the sound attenuation shape.
For most cases won’t make too much difference, but it will definitely change on the Cone shape.

And ambisonics

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