I’m trying to implement a smooth rotation to the player character using Rinterp To when I right click, I’m using the GetWorldDeltaSeconds node and tried any Interp Speed that makes sense, however, the player rotates only a few degrees instead of making the full rotation and i have to keep clicking so it makes the full rotation, each click it turns only a few degrees. Is this a bug or Rinterp To simply doesn’t work with click input?
Better approach I may suggest is add a camera and swing arm in your player character (look up tutorials). The swing arm can apply camera rotation lag, which is essentially the smooth movement you’re trying to do. You will just have to point the player in the right direction (look that up too) and you will get the smoothing without any of the trouble.
Hope this helps