Does rec.upipelinecache store bytecode or the machine code compiled by driver?

I’m testing the PSO caching feature in UE4.26.2
I wonder what’s stored in the rec.upipelinecache file?
Is it the bytecode or the binary code already compiled by the driver?

hi there, just wondering if you were able to generate the rec.upipelinecache in windows platform? I’m having trouble figuring out how I can get the file.