Does Radial Force have a "maximum objects affected?

I am posting this in blueprinting because I am assuming it could be fixed through blueprints. My question is:

Does radial force have maximum objects affected?

Attached is a gif showing you what I mean!

22206-broken.gif

My attempts here are to mess with APEX physics meshes and radial forces. I am first using a fire impulse which explosifies the beauty and then another radial force which is turned off and then activated through blueprints to remain on to make all the pieces come together in a sexy ball of broken happiness. Although some of the parts don’t want to play along?! I say nay to these pieces and wish to fire them, but alas I am asking you demigods of Unreal. What do you think is the problem?

Somethings to mention:
I didn’t have to re-size this crystal as its fairly large
Its simulating physics and have messed with a lot of the sliders over and over again.

I haven’t messed TOO much with the APEX settings for export, so it might be in here as well. (ponders)