Does possess resets camera rotation?

I have a character and a pawn between which I want to switch. I wanted smooth camera change so I added Set View Target with Blend. I have problem because when I’m blending between cameras, they use their current rotation but (I assume) as soon as I possess one it resets back to zeros. It creates very snappy look I’d like to avoid.

It’s script on pawn to possess character after pressing key (in other way is almost the same).

What I’m doing wrong or how it should be done?
Thanks in advance for any help.