Today most of PC gamers have at least an 1 GB videocard and recently updated to 2 GB cards (wolfenstein is a beast), so i decided to not try to stay behind 512 MB videocards but go up to 1 GB videocard requirment.
Thought, i still decided to use normal maps to bevel some edges, but most of the time its a headache to bake them, sometimes it just doesn’t work at all and the result overall isnt great.
I looked at CoD4 remastered weapon model, including 60k polygons, performing 120 FPS on a GTX 560 that i used to have without any problems. Normal maps were used just for the smallest and unnoticeable parts, meanwhile picatinny’s rails models are damn ~3-5 polygon beveled!
With presence of LoD, does it make any sense to attempt to bevel edges with normal maps for a 1GB unreal engine 4 game? Should i instead use the model?