I decided to redo my enemy bp for my beat em up template, and this time I think I want to use hit events for the punches and kicks instead of on component begin overlap.
I created sphere collisions on the players hands and feet. And a single box collision which covers the head and upper breast. I want to be able to get hit events when the player character hits that box on the enemy. I created a custom object collision channel just for that box and set its default to be blocking. Also made a custom channel for the tpc hands and feet collisions and set its default to block. Added tags for like “tpcrighthand” etc etc. So far I’m not getting it to work.