This might be a stupid question to ask but I need to ask it. If I package my project does it grab everything that’s in my content folders? I have textures and assets that may not end up being used in the game I am making. Want to know if I should be making sure anything unused is deleted or not.
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Yes it does. Or at least it used to a few versions ago when I tried it. You need to remove them from the project to not be included in the packaging.
As far as I understand, whatever assets are seen in your content browser will get packaged with your game … that has been my experience.
If you only specify certain maps to package it will only grab the assets used in those maps and package those up.
To make sure it uses certain maps, in your Config Folder under Default Editor.ini add this
[AllMaps]
+Map=/Game/Maps/Menu/MainMenuMap.umap
+Map=/Game/Maps/World1/World1_Level1.umap
+Map=/Game/Maps/World1/World1_Level2.umap
Just replace the map names with your maps.