Are these the same? (setup in image)
Say I have a cube with 6 sphere collisions on each face. Is creating 6 OnComponentBeginOverlap Event better/faster/more performant than using a tick to get overlapping components.
If I have 6 OnComponentBeginOverlap, is this the same as having 6 Ticks ?
If I set Collision to NoCollision on the Sphere Collision, Does it turn off the Sphere Collision, or is the Sphere Collision still checking ? (How do I disable a Sphere Collision on 3 faces for a time so that it is completely dead- as if i never had it in the scene)