I am using UE 5.2
I want to deploy my app to the Quest App Lap.
The Oculus VR plugin is deprecated and suggests using the marketplace OculusXR plugin.
I found this:
https://developer.oculus.com/downloads/package/unreal-engine-5-integration/
So, I downloaded the zip file and extracted it to C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace (I had to create the Marketplace directory).
When I load the Unreal Engine, it gives me a warning that the OculusXR plugin was designed for build 5.1.0. I said to attempt to load it anyway.
Then, I get this popup:
So, I go to my file system, right-click on the uproject file and select Generate Visual Studio project files but then I get this error:
So, I add a TestActor C++ class and try to do a build in Visual Studio.
I get this error:
2>C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\OculusXR\Source\OculusXRHMD\Public\OculusXRPassthroughLayerShapes.h(6): error : Metadata key 'ToolTip' first seen with value 'Color Lut' then 'Experimental features must be enabled in the Project Settings (Edit > Project Settings > Meta XR) in order to use this feature.'
2>C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\OculusXR\Source\OculusXRHMD\Public\OculusXRPassthroughLayerShapes.h(6): error : Metadata key 'ToolTip' first seen with value 'Color Lut Interpolated' then 'Experimental features must be enabled in the Project Settings (Edit > Project Settings > Meta XR) in order to use this feature.'
So, now I have a chicken-and-egg problem. I can’t load the editor until I compile the plug-in, but I can’t do that without loading the editor.