Does OculusXR plugin work with UE5.2?

I am using UE 5.2

I want to deploy my app to the Quest App Lap.

The Oculus VR plugin is deprecated and suggests using the marketplace OculusXR plugin.

I found this:
https://developer.oculus.com/downloads/package/unreal-engine-5-integration/

So, I downloaded the zip file and extracted it to C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace (I had to create the Marketplace directory).

When I load the Unreal Engine, it gives me a warning that the OculusXR plugin was designed for build 5.1.0. I said to attempt to load it anyway.

Then, I get this popup:
error

So, I go to my file system, right-click on the uproject file and select Generate Visual Studio project files but then I get this error:
error2

So, I add a TestActor C++ class and try to do a build in Visual Studio.
I get this error:

2>C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\OculusXR\Source\OculusXRHMD\Public\OculusXRPassthroughLayerShapes.h(6): error : Metadata key 'ToolTip' first seen with value 'Color Lut' then 'Experimental features must be enabled in the Project Settings (Edit > Project Settings > Meta XR) in order to use this feature.'
2>C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\OculusXR\Source\OculusXRHMD\Public\OculusXRPassthroughLayerShapes.h(6): error : Metadata key 'ToolTip' first seen with value 'Color Lut Interpolated' then 'Experimental features must be enabled in the Project Settings (Edit > Project Settings > Meta XR) in order to use this feature.'

So, now I have a chicken-and-egg problem. I can’t load the editor until I compile the plug-in, but I can’t do that without loading the editor.

I’m having the same issue. Did you find a way around this?

I did, but I don’t remember exactly what I did. I think I created a new project and added a C++ class to it before adding the plugin.

Did you get it to work?

I didn’t make the plugin work in UE5.2.1.

I’m using 5.1 for the time being so I’m not blocked. I’ll expend some more time in a few days. If I find a way to make it work on my end, I’ll post it here.

Meta updated OculusXR plugin for UE5.2 version, happy coding!
Downloads - Unreal Engine 5 Integration (oculus.com)

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