Have VR Preview working… Cant get VR Editing working… Saw somewhere that compatible devices are Oculus Rift and HTC Vive… Why would the Quest not work for editing if it works for Preview, and the Rift is so simiar? Thanks
Hey @teqteqx! It seems like only the Rift and the HTC Vive are currently the only ones with working SDK’s for VR editing in the documentation I found. I haven’t seen any workarounds anyone has for this in the meantime.
Thanks for the reply.
That’s too bad… Do you know if the first Rift CV1 would work? I guess I could check if it has the same SDK as the Rift S, if that is the deciding factor.
I’d guess that would depend if they utilize the SDK the same way, since the SDK is more of a prerequisite, but how it’s called and used for it to actually work. There might be a community workaround but so far nothing official. I couldn’t find a viable way to make it work in my limited research. If you find anything out that might be of use for the community, feel free to let me know here, I can set it as a solution for people asking in the future. Good luck!
I have used the Quest 2 with VR mode and it works “fine”, the bad part is that VR mode is awful to use, really bugged and uses the old legacy interface.
Other things to consider:
- Foliage mode works really bad, it’s barely usable and menus don’t scroll
- In UE5 VR mode is tremendously heavy (I have a 3080ti and it suffers a lot unless you reduce quality)
- It looks really abandoned, it looks like there’s no interest updating it (I hope that the Quest 2 large diffusion will change this)
- It works “fine” in wired mode, I’ve had problems both with Air Link and Virtual desktop