Hi, on the blackboard, I created a SensedPawn key of type object, but I cannot select it in BehaviorTree in MoveTo. What could be the reason? (I click on “None”, but the key is not in the list)
Try creating a vector key for the MoveTo node.
Vector key works, but I need a key object
I think/sure that you need actors, sensedpawn is a object, it don’t have world position.
You can create a beacon actor if you don’t like the use vector.
Make sure the base class is set to Actor.
Thanks, now everything worked