My data from a savegame object saves and then loads correctly when starting a new game and then loading the game within the same game window. However, when I start the game up again then load the game. The savegame data is empty. This is when playing in the editor, will it be different from playing in a packaged standalone project?
I just saved the data in the uobjects as structs and it saved and loaded the data correctly. You need value types, not reference types. Derrrrrr