What I am trying to do is make a store actor parent. The store actor parent has variables that it would pass to the child actors inside the parent. In this example I am trying to make a building that can be used on different levels that would have child actor doors that lead to other levels.
Try:
Essentially, we need to cast the actor that the Child Actor Component is holding onto rather than the component itself.
Thank you that was the bit I was missing now I can make a parent building and do the scripting so I can set each door to either open a new level, go to a new area of level (Move To) or open a widget (Good for window shops).
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