Does Mutable support earrings changing? Earrings are static mesh.

Does Mutable support earrings changing? Earrings are static mesh.

I have worked on character customization systems using Mutable (from the Character Creator plugin) in a couple of large-scale projects.

Yes, Mutable does support swapping out accessories like earrings, since earrings are typically static meshes, not skeletal or morphable parts, there are some limitations

Mutable is designed mainly for mesh blending, cloth-based or physics-enabled earring movements (like swinging or reactive motion) may not be supported directly. For that, you might still need to handle physics or animation overrides separately.

But you should try with:

  • Add earrings as component slots in the customization graph

  • Use geometry components or a custom static mesh node that allows dynamic toggling or switching.

  • You will need to bake each earring variation into the Mutable model asset. These variations can then be toggled via parameters at runtime.

We at Impero IT Services implemented this for a fashion-based avatar system where users could swap earrings, glasses, and piercings. Mutable handled the swaps smoothly, but syncing with physics (when the earrings needed to jiggle) required a hybrid approach with Blueprint logic layered on top.

I finally adopted the method of attaching earrings to the slot of the skeletal mesh to handle it