Does moving an actor along a spline keep the physic simulations in real time?

I’m trying to have a boat ride go from A to B while using Unreal Engine’s water plugin, and wanted to know if I move the boat (actor) along a spline will it be still reacting to the water waves or not?

If not, what is another way of doing it?

EDIT : The player is not in control of the boat.

The physics system works only if you move the boat by giving it force or by a movement component. It dosen’t matter if you use a spline or not, but how you move the boat.