Does MetaSounds not work in multiplayer?

So I setup my blueprint and am playing a sound at location, but when I mute the sound on the client’s PIE, nothing appears to be heard from the server’s PIE when the client is walking, and vise versa. However, when I switched to using a Sound Cues, I can hear the audio of the client on the Server. Has anyone gotten other players sound to work in multiplayer using metasounds?