I made two skeletal meshes, one player character and one AI boss, for a hack n slash game. Both of them are at the same size scale wise, however, I want to make the boss bigger, let’s say from 5ft tall to become 10ft tall. I also made a static mesh for the floor, and I want to make it bigger to accommodate both characters.
What types of problem will I encounter in the future if I scale up my meshes? Or should I properly scale them in my modeling software? (I use blender2.8 if that helps) Although I haven’t encountered any problems yet, someone with more experience may have had issues in the past so I’d like to learn. Thanks in advance.