Does Maya deltamesh deformation export to UE4.23.1?

Hi I am currently rigging a tiger for my internship and used deltamush to help with the clusters around the lip, so I can get smooth deformations? I noticed when I export my character file as an fbx, to Unreal. The lip clusters do work, but the deltamesh isn’t applied which makes my deformation look really rigid? Is there a way to export Maya deltamush into Unreal?