Does Load Asset Blocking block the entire game thread?

Is there any functional difference between the two sets of nodes below?

Load asset blocking can produce a hitch if the asset can’t be loaded in quickly. Async will load it in the background with no hitches.

But in this graph I am not doing anything until it is loaded. What I’m wondering is if Load Asset Blocking will interfere with other actors executing their graphs.

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Execution will stop and resume after the asset has been loaded.