I’m still relatively new to this engine…
Does it matter where you start a level? Is 0,0,0 okay. Would it be better at say, 500,500,500?
If I move an asset into negative space, will this cause a problem with anything like Physics, Blueprint functions etc?
(reason why I’m asking is the Cryengine had a huge bug that cutoff all physics in negative space, I don’t want to go through something like that again )
Distance from 0,0,0(and by that i mean as you get near and beyond the grid you see in top view) matters for physics but i’ve never heard or encountered any issues with negative coordinates.
Physics calculations wont be as precise and you’ll also start to see lighting glitches. For instance you wouldnt want to go beyond the world limits if you are making a game with vehicles. You can use World Composition if you want larger environments though, since it lets you reset world origin.
Precision goes down as the coordinate numbers get bigger, since it takes longer to process the larger numbers, so it’s best to keep everything as close to the origin as possible.