Does it make sense to create LODs if the object is not visible on the screen?

For example, I have an interior that is visible only when I enter a room. Outside the room, the interior is not visible, but is the meshes still loading the system? Does it make sense to reduce the polycount by using LODs for objects outside the screen?
As I know, LODs work depending on the size of the object on the screen, and not on the distance to it. Does this mean that if an object isn’t on the screen, it does not load the system, regardless of its polycount?

Use and Google a “Cull Distance Volume”
It’s like LOD but better. It will delete the object when it is not on screen

Great, thanks!