I am new to unreal and I wanted to ask if have a Blueprint actor with some Damage values that would decrease the health of the player when it enters it and I wanted to have a copy in the same scene with different values but when I do so it remains the same as the original one, so I duplicated the original Blueprint actor and changed its values. Now I wanted to ask that does having many blueprints decreases performance or its fine? Thanks in advance for replying.
Note: BP actor is a collision overlap box.