Does having individual BSPs converted into static meshes still use the same amount of memory as BSP?


I have my designed my levels in such way that I can convert each individual BSP brush into it’s own static mesh as I’ve heard that BSPs use a lot more memory, I was thinking about making each individual wall/roof and such it’s own mesh but after watching a Youtube video I realized that this may be the incorrect way of going about this and should have made it more modular. Would it still take less memory than using BSP brushes?

Kind regards.

The BSP Conversion tool dosen’t work for groups of BSP Brushes. It might work for a simple BSP brush, but it don’t like converting groups of them usually end up with half a roof or wall missing.