Does Footstep sound work with Sequence Evaluator ?

Hello Epic masters out there!

A notify ‘Anim Notify Play Sound’ does not work when Distance Matching in Sequence Evaluator is used.

The Animation Sequence (MM_Unarmed_Jog_Fwd) with the same Notify configuration as shown in the photo plays a footstep sound in Gameplay when using Sequence Player, but when called from Sequence Evaluator (using Distance Matching), footstep sound can’t be played.

Is this because Distance Matching is adjusting the playback position of the Sequence in real-time? Or do I need to do some other additional setup?