Does Epic have a QA process in place for VR?

I’m a bit disappointed, too.

On the one hand, great that they are implementing SteamVR/Vive stuff now.

On the other hand: there are, what, like a hundred, Vive dev kits in the wild - and I have the feeling, they have already forgotten about Oculus and the 100 thousand DK2 dev kits…

On the third hand: I have to admit that every new Oculus SDK release gets worse than the one before (and quality dropped dramatically after the facebook deal). So - I don’t know if it is Epic’s fault at all…

Of course, things like this shouldn’t happen: VR Preview not working when Blueprint is open - XR Development - Unreal Engine Forums
Or be fixed ASAP.

Maybe we should point Epic’s staff to this site: https://www.unrealengine.com/vr-page
You can find it on the main page under “About” :stuck_out_tongue: