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Does Do Once works in simultaneous overlap events?

I mean, if I have several objects that spawn at the same time and trigger multiple calls to the begin overlap event on the same object, can I use a Do Once to achieve a single execution of the remaning code?

I’m doing some testing and I think that it works that way, but I would like a confirmation, if possible. ^^

Don’t stick it in a function, otherwise you should be ok iirc…