Does Depth Fade work on mobile Devices?

Depth fade seems to work as expected in feature level ES2 viewports, and also in the mobile preview, but not on my mobile device. I was wondering if it’s known to work or not. I’ve been testing on an HTC Nexus 9.

Experiencing the same issue here. Epic, you out there?

Same here. Works in mobile preview, but not when launched to the device.

According to my testing, it appears it only works with MobileHDR enabled. Would someone from Epic be able to confirm if this is indeed the case? I’d love to know if there’s a way to have depth fade for particles in LDR. Thanks so much!

~Adam

This question since 2016 and we still waiting for an answer.

have same qusetion aswell

As I can confirm, Depth Fade works on Android device with UE 4.27. I’m using Android Vulkan RHI. My Issue here is that Depth Fade node in post processing material doesn’t work, and the solution is that “Use Full Precision” should be enabled and all things works fine.

This is my post processing material:

Without Full precision:

With Full Precision:

I built an android package, and it worked on mobile~