If I create interactivity in Twinmotion and export it to Unreal Engine through Datasmith, will this interactivity created in Twinmotion work normally in Unreal Engine?
Has anyone tested this workflow? Do you know if it works?
No — when exporting from Twinmotion to Unreal Engine using Datasmith, only the 3D scene data will be transferred (meshes, lights, and materials).
Twinmotion-specific behaviors such as plant growth, animated characters, vehicles, triggers, and other interactive elements are not supported in the datasmith export.