Does Core Redirect work on Blueprints to C++

I was only able to do an Enum redirect. ESlotType - Blueprint Enums
+EnumRedirects=(OldName=“ESlotType”,NewName="/Script/TheWickedAI.ESlotType", OverrideClassName="/Script/CoreUObject.Enum", ValueChanges=((“NewEnumerator2”,“None”),(“NewEnumerator0”,“Melee”),(“NewEnumerator1”,“Range”)))