Does common UI have any effect on input/latency lag compared to not using it at all, and is it viable for extremely lag sensitive FPS games?
Hello there @MahmoudUthman !
From what I could gather around the community, cases of input lag while working with Common UI are minimal, and are usually dismissed. Yet, if your aim is to build a competitive FPS project, it would be worthy to invest time tinkering for the best possible result.
First, make sure Common UI is properly configured, and not used heavily in runtime, specially when rendering widgetgs. It’s also advised to avoid tick-heavy UIs in gameplay. Some users prefer to use Slate, and avoid Blueprint logic in performance paths.