Hello, I’m trying to tune the air control of my character in a 2D side-scroller type of game. There will be times I wish to change the air control, or effective acceleration in the air, during game play. I can see that Acceleration in the air is a result of the Air Control variable, and the Max Acceleration variable, and speed is capped by Max Walk Speed.
I have noticed that when air control is higher than 1.0f, it does not seem to be any different than 1. I am trying to discern if this is a bug, or the intended result. If I want the character to be able to accelerate faster in some situations in the air, should I expect to do that by changing the Air Control or the Max Acceleration?