Does Chaos require compute shaders or other pipleline that would prevent it from running on ES3?
I’m working on a title for an ES3 based device and I’m wondering if I should upgrade the physx version to 4.0 or if I can take advantage of Chaos. I know Unreal dropped ES3 support but I’m fine with back porting Chaos code to an earlier engine version or moving forward my renderer to the latest engine version if I can use Chaos.