Does Chaos Cloth's kinematic collider node work with Simulated Bodies that have soft constraints?

UE Version 5.5.4

I have a skeletal mesh with simulated bodies and a chaos cloth asset that has the kinematic self collision node setup to allow the cloth to collide with the mesh vertices instead of the physics asset bodies.

The Problem:
The cloth collides with the character mesh’s vertices BUT it clips through the character’s skin in areas where the soft constraints are setup. If I turn off simulation on the physics asset bodies, the collision is perfect without issue.

I’m asking here in case anyone else has come up on this issue, or if it is a known limitation of chaos cloth, I’d love to know to avoid wasting further time and look for an alternative solution.

Thanks.