Hi,
UE newbie here. Dont know if this is the correct place for this question.
My question is:
Does building a game (for any platform) includes everything inside a the content folder? So if I have 3000 sounds in the content folder, but not used, will they all be included in the final build? Or the build is smart to only include what is being referenced (if that is possible)?
If is the first option (everything), Is there any what to “tag” or exclude specific folders from a build?
Thanks