Does building a game includes everything inside a the content folder?

Hi,

UE newbie here. Dont know if this is the correct place for this question.

My question is:

Does building a game (for any platform) includes everything inside a the content folder? So if I have 3000 sounds in the content folder, but not used, will they all be included in the final build? Or the build is smart to only include what is being referenced (if that is possible)?

If is the first option (everything), Is there any what to “tag” or exclude specific folders from a build?

Thanks

1 Like

The builder is smart enough to ignore unused content. But it’s not a bad idea to give a list of maps to package ( it’s part of the packaging options ).

thanks

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.