Does blender modifier logic work after porting to UE5, if not how could I replicate the curve logic?

I am practically brand new to both Blender and UE5 and i’m working on a vehicle with large treads, though the tutorials im finding use a Curve modifier alongside an array that freeze up when both are applied

Would this logic also work in UE5 once exported and if not, where could I find resources to replicate this tread behaviour?

Whenever you export the modifiers are gone/only whatever is applied is retained.

There is an option to automatically apply modifiers that usually works.
Though it working and how long it takes to process varies greately.

Best example on that is repeating patterns.
Billions of objects will take a lot longer to merge down and export.
They probably also won’t import in the engine unless you add a triangulation modifier to it.
The engine takes a lot longer than Blender to process triangulation.