Would an Is Valid node work for what you need?
Some nodes are only available in certain types of blueprints.
Would an Is Valid node work for what you need?
Some nodes are only available in certain types of blueprints.
Am I missing a reference or something?
On this page it doesn’t indicate that there’s some special dependency for this function or that it’s obsolete. Does Asset Exist | Unreal Engine Documentation
Does asset exist is available in Editor Utility Widget/Blueprint.
Thanks. I’ve also found that when I attempt to populate a “Sound Wave” property with a text path to an asset, it will set the var to that if it exists, and will set the var to “None” if it doesn’t. (It doesn’t crash with a nullref or path not found or anything.) So if nothing else I can at least use that to test.