"Does Asset Exist" node doesn't exist?

Would an Is Valid node work for what you need?

Some nodes are only available in certain types of blueprints.

Am I missing a reference or something?

On this page it doesn’t indicate that there’s some special dependency for this function or that it’s obsolete. Does Asset Exist | Unreal Engine Documentation

Does asset exist is available in Editor Utility Widget/Blueprint.

Thanks. I’ve also found that when I attempt to populate a “Sound Wave” property with a text path to an asset, it will set the var to that if it exists, and will set the var to “None” if it doesn’t. (It doesn’t crash with a nullref or path not found or anything.) So if nothing else I can at least use that to test.