i have build the engine from source, and copy the whole directory to another machine, and open my uproject( update from svn) use that custom engine
but it always say my dlls are not built with the same engine and need rebuild.
and without VS2015, rebuild is not posible!
but i don’t want everyone such as artiest to install VS, that’s terrible…
can anyone tell me how to dist engine and prebuilt game dll correctly??
thanks a lot.
hi, i’m not finding a clever method for auto dist such as Rocket build,
copy the whole build directory is enough for me.
but if the game dll should always be rebuilt, neither whole copy nor Rocket build is acceptable.
i’d like to know what condition cause the rebuild?