Does Apple recent changes to required Xcode version mean Unreal Engine 4 projects are not possible anymore?

I tried using this, and yes it works; there are some small problems with the project that we did not forecast though like effects, etc. We used Xcode 14.1 as well; for plugins if you have any, placing them in the marketplace folder in the source version of unreal, then running ./GenerateProjectFiles.sh (I think that’s what it’s called) before building the engine will take care of plugins pretty easily. We also removed the intermediate and binary directories for each plugin.

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