Does anyone know why the character's feet aren't fully planted on the ground even though they're aligned with the capsule?

I disabled the Control Rig Foot IK. As shown in the Blueprint, I have to move the mesh down a bit to make the feet fully plant on the ground. If I leave the mesh at the same height as the capsule, the feet float slightly above the ground.

I don’t think this is an animation issue because I also tried disabling the AnimBP, and the feet still float. Does the character capsule have some built-in offset from the ground?

The reason I’m asking is that I animate my character using Control Rig. If I have to offset the mesh downward just to make the feet touch the ground, the animations become inconsistent when I use them on the character, and the feet end up floating.

Or is this just how the character capsule is supposed to behave? When I move around the level, it looks like the capsule doesn’t actually sit flush on the ground, so I’m wondering if there’s always a small offset by design.

Not sure why capsule seems to be floating, but I think it’s pretty common just to move the mesh down a cm or 2 and let ik sort out the foot placement.