Been trying to find it so I can learn more about how the controls were implemented, but I can’t seem to find them anywhere.
The control bindings and movement code are in the \Source\VehicleGame\Private\Pawns\BuggyPawn.cpp file. This is a C++ file. They are not in blueprints, which I am guessing is why you couldn’t find them. The VH_Buggy blueprint inherits from this BuggyPawn class. You can see that by looking at the Parent Class of the VH_Buggy blueprint.
Oh, I see! Thank you, I’ll check them out!