does anyone know where i can find a functioning VR elevator

“I’m having a tough time creating a functional multi-level elevator system for VR. I’ve checked the FAB store but haven’t found anything that works well. Does anyone know of any reliable tutorials or where I could purchase a pre-made solution?”

What type of elevator are you thinking of and are you using the default VR template for your game project or a custom template?

Apparently you’ve already tried to make something like this yourself, so what didn’t work?

Thank you for your response!

I’ve been experimenting with YouTube tutorials and recently purchased the Multi-Storey Elevator from the FAB store Multi storey Blueprint elevator & VR | Fab . After carefully following the instruction video, I encountered an issue where my pawn has no teleportation functionality or visible hands. I also ensured the input action mapping was correctly set up, but the problem persists.

As a workaround, I’d be happy to simply have the VR pawn from the default template interact with the elevator buttons via a basic push mechanic. Any guidance on how to achieve this would be greatly appreciated!

Thank you for your time and support.

Hey there @Akomplis0666! Welcome to the community! I can’t speak much on the plugin you’d purchased, but generally the basic VR template character doesn’t have a “body” per se, so it just hangs around the VRorigin so the character won’t be lifted when the elevator moves. The biggest change needed to make it work is to have a collision handled and have the HMD’s VR origin under it. You could do this manually, but I also often recommend checking out the VR expansion plugin. It covers all of your use cases and should work out of the box (aside from triggering the buttons, but you can just look at how the plugin calls them it looks like a trace). I use the VR expansion plugin to quickly spin up VR projects with a bit more robust VR character.

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As @SupportiveEntity said, the default VR character itself has no collisions. Most likely it’s easier to use that VR expansion plugin than to extend the VR pawn that came with the template. But, if you want to try the latter and add collision, keep in mind that the VR origin and the transform of the HMD are not the same.

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