I’m just trying to do a simple cast/ get widget of class type interaction from one widget to my main HUD widget (on my character) and functionally I can see it working when I check to debug the ‘no slate widget’ version, but ofcourse I can’t get a reference to my widget switcher because it keeps saying “accessed none” when I’m trying to change its index value.
I don’t really know why this is happening, but I’m assuming my ‘get’ is referencing the ‘no slate widget’ version rather than the currently created one on my character because when I view it, non of the connections light up to show the event being triggered. Also this version changes from “BPW_UI_C_2” to “BPW_UI_C_3” when I change levels.
“No slate widget” indicates that you have created an instance of this “userwidget”, but for some reason, the widget necessary for rendering in the “slate tree” has not been created. Could you please provide more details? For instance, is the interactive widget made using the widgetcomponent? When running the game, how many interactive widgets will be created?
Hey, so this widget is interactive. It’s the main HUD. Imagine it as something like the entire UI of an MMO with buttons and other widgets which populate a list and so on.
So basically this widget contains the tools on the left side for the user to select and use. Item list on the right side and some other functionality buttons for going back to the main menu or logging out n stuff.