I have created my own feature packs and templates for UE5, but would like a way for the user to click on multiple asset packs that they require at the project setup stage, is there anyway I can add this similar to how you can select the starter content pack/ ray tracing?
I am not aware of how these systems are setup, but I would assume you would need to modify the source with C++ of the window to expose additional settings. If this is what you are looking for, please let me know and I will see what I can come up with!
Yeah, I think the functionality of having multiple packs a user can select at the beginning of a project would be extremely useful and efficient, I’ve done a bit of C++ years ago but not sure where to start with this one, so any help would be appreciated!